These objects are ui and signs on doors and other holographically projected objects, these do get less blurry with alternative higher resolutions. It still has the same issues as DLSS had to begin with in this game, that some of the ui that is rendered "in-world" so to say, get blurry. ![]() Using the default nvngx.dll filename with no problem. ![]() Did not have to use OverrideApp or OverrideAutoExposure. Just wanted to report I tried the version 0.200.2 in Dead Space (the recently released remake), the things i tested (alternative higher than default quality resolutions) works fine, uses preset D as default for all except ultra performance, which uses F.
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